It was Interactive Media: The Game that won me a spot to ConvergeSE, a “creative technology” conference filled with designers, developers and other funky tech people. Later, after much thought, I answered that this project was what I was most proud of in graduate school — because everything about this project I did myself, and I was the only solo contestant to participate, let alone win.
I wish I could actually build this, and what I mean by that is not just technically, but actually get a game like this off the ground. This is a marketing tool used to promote Elon University’s MA in interactive media. It’s a simulation game, where players would have to get through a particular segment of time in school, gaining competency points that would somewhat resemble real skills learned in the program while balancing other demands of school and life.
I presented this vision to a panel of iMedia professors.